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These are upgrades purchased with XP. Max is the number of levels you can buy of that Ability. Abilities that can apply to specified Skills, Traits, or items can be leveled separately.

Ability

Notes

Max

XP

Advance Skill

+1 to a Skill.

  • new rating x2 XP.

-

*

Advance Specialty

+1 to a Skill Specialty.

3

6

Advance Trait

+1 to a Trait.

  • new rating x3 XP.

6

*

Aggressive Persona

Max Melee Skill = D.

1

9

Aikido

+1 Counter MATK.

3

6

Ambidextrous

Reduce Dual-Wield penalty by 1.

3

9

Animal Lover

+1 pet Comrade.

3

6

Architect

+1 Build for Base Features.

6

6

Armor Familiarity

-1 Size category for an Armor type.

1

9

Armor Training

+1AR for an Armor type.

3

9

Assault

Charge using a PATK.

1

9

Blacksmith

+1 Build for Melee weapons.

6

6

Body Builder

+100lbs to your Lift Load.

6

12

Boxing

+1 Melee(Unarmed-Punch).

3

6

Brave

Reduce Fear penalty by 1.

6

6

Bump Fire

Rapid guns now have Auto at -3 PATK.

1

9

Calculate Trajectory

Max Projectile Skill = B.

1

9

Careful Shot

Reduce Friendly Fire penalty by 1.

3

3

Cold Acclimated

+1CR for entire body.

3

3

Combat Medic

Medicine times are halved.

1

9

Combat Training

A pet Comrade gets +1 MATK.

6

3

Combination Attack

MATKs get the Rapid property.

1

15

Commando

+1 PATK for M2 guns.

3

9

Craftsman

Build times are halved.

1

9

Critical Wound

+1DMG for each rolled in an ATK.

3

9

Danger Sense

+1 REF.

3

9

Defensive Driver

+1A to drive wheeled motor vehicles.

3

6

Designated Marksman

+1 PATK for H2 guns.

3

9

Dirty Fighter

+3 Feint 1/rnd. -1 DEF for 1rnd.

1

12

Disciplined

Reduce Hunger penalty by 1.

3

3

Double Tap

Two-shot Rapid PATK at -0/-2.

1

9

Fancy Footwork

+1yd per Dodge if Speed remains.

3

6

Fast Cooker

Chemistry times are halved.

1

9

Favorite Weapon

Drop (not break) favorite weapon on .

1

3

Firm Grip

+1 PATK for L1/M1 guns used L2/M2.

1

12

Fleet Footed

+1 Speed.

3

12

Focused Strike

Reduce Called Shot MATK penalty by 1.

1

9

Fortunate

+1 Luck.

3

18

Freerunner

+1 Climb Speed.

6

6

Game Call

Communicate using animal sounds.

1

9

Gunslinger

+1 PATK for L1 and M1 guns.

3

9

Gunsmith

+1 Build for guns.

6

6

Hail Mary

+1yd Throw RNG increment.

3

3

Heart Punch

-3 Melee(Unarmed-Punch), Stun 1rnd.

1

9

Heavy Gunner

Max Projectile Skill = C.

1

9

Hiker

Reduce Terrain penalty by 1.

3

3

Hitman

+1DMG with PATKs at Point-blank'' RNG.

3

9

Hyperimmunity

+1C to resist diseases.

3

9

Innovative Design

+1 Customization per item.

3

12

Imposing Figure

Max Leadership Skill = C.

1

9

Improvise Mixture

Chemistry needs 1 less Chemical.

1

12

Infiltrator

Trick times are halved.

1

9

Intelligent Fighter

Max Melee Skill = B.

1

9

Judo

+1 Melee(Grab-Flip).

3

6

Jujitsu

+1 Melee(Grab-Break).

3

6

Jury-Rig

Build needs 1 less Part.

1

12

Karate

+1 Melee(Unarmed-Block).

3

6

Krav Maga

+1 Melee(Unarmed) DMG.

3

9

Kung Fu

+1 Melee(Unarmed) Called Shot.

3

9

Lead Foot

Vehicles you drive get -1MPG, +5MPH.

1

6

Leg Sweep

+1 Trip using Melee(Unarmed-Kick).

3

6

Light Foot

Vehicles you drive get +1MPG, -5MPH.

1

6

Likable

+1 Socialize when meeting strangers.

3

6

Lip Reader

Perception

  1. 12 to read lips.

1

12

Low Blow

-3 MATK, Success = Fast Unarmed MATK.

1

9

Magnetic Personality

+1 Comrade.

15

9

Marathon Runner

+1C rolls when Running.

12

6

Mechanic

+1 Build for Vehicles.

6

6

Motivated

Reduce Fatigue penalty by 1.

3

3

Nightvision

Reduce Visibility penalty by 1.

3

3

Nimble Technique

Max Melee Skill = A.

1

9

Obedience Training

One pet Comrade can learn +1 command.

6

3

Off-Roader

Vehicles you drive get +3 Tread.

1

6

Pain Tolerance

Reduce Pain penalty by 1.

6

6

Plinker

+1 PATK for L2 guns.

3

9

Powerful Strike

+1DMG for a Melee weapon.

3

9

Precise Strike

+1 MATK for a Melee weapon.

3

9

Pyromaniac

+1FDMG any time you do FDMG.

3

9

Quick Draw

Draw a L1 or M1 weapon Fast 1/rnd.

1

9

Recoil Compensation

Reduce Rapid penalty for guns by 1.

1

12

Regeneration

+1HP Recovery per night of rest.

3

15

Road Warrior

+3DMG for a Vehicle.

3

6

Rugged

+1HP for each body location.

3

15

Sexy

+1 Socialize with the opposite sex.

3

6

Sharpshooter

Reduce Called Shot PATK penalty by 1.

1

9

Sign Language

Communicate using hand signals.

1

9

Slayer

+1 MATK for H2 Melee weapons.

3

9

Sniping

Aim for +1rnd for +1 PATK.

6

6

Spin and Spray

Auto PATK vs everyone within RNG x5.

1

9

Steady Hand

Reduce Unstable penalty by 1.

3

3

Strong Back

+10lbs Carry Load.

3

3

Suppressing Fire

+1 additional Auto shot.

20

3

Survival Instinct

Survival times are halved.

1

9

Tactical Reload

Fast Reload 1/rnd. Keep normal DEF.

1

9

Tae Kwon Do

+1 Melee(Unarmed-Kick).

3

6

Tough Hide

+1AR for each body location.

1

15

Weapon Familiarity

-1 Size category for a weapon.

1

15

Weapon Training

+1 ATK for a weapon.

3

9

Whisperer

Tame times are halved.

1

9

Will to Live

+1C to Infection rolls and Bleeding.

3

6