FANDOM


AMMUNITION

Notes

lb

.22 FMJ

Standard .22 ammo.

.5/100

.22 JHP

+1DMG. AM+2.

.5/100

.22 Match

+1PATK.

.5/100

.22 Tracer

+1 to subsequent PATK rolls this rnd.

.5/100

9mm FMJ

Standard 9mm ammo.

.5/25

9mm JHP

+1DMG. AM+2.

.5/25

9mm Match

+1 PATK.

.5/25

.45 FMJ

Standard .45 ammo.

.5/20

.45 JHP

+1DMG. AM+2.

.5/20

.45 Match

+1 PATK.

.5/20

.357 FMJ

Standard .357 ammo.

.5/20

.357 JHP

+1DMG. AM+2. Slam.

.5/20

5.56 AP

-1DMG. AM-3.

.5/25

5.56 FMJ

Standard 5.56 ammo.

.5/25

5.56 JHP

+1DMG. AM+2. Slam.

.5/25

5.56 Match

+1PATK.

.5/25

5.56 Tracer

+1 to subsequent PATK rolls this rnd.

.5/25

7.62 FMJ

Standard 7.62 ammo.

.5/20

7.62 JHP

+1DMG. AM+2. Slam.

.5/20

.308 AP

-1DMG. AM-3.

.5/15

.308 FMJ

Standard .308 ammo.

.5/15

.308 JHP

+1DMG. AM+2. Slam.

.5/15

.308 Match

+1PATK.

.5/15

12g Birdshot

+2PATK. AM+2. RNG /2.

.5/5

12g Buckshot

+1PATK. Slam.

.5/5

12g Flare

d6FDMG/rnd only. d6rnds. Lights 20yds.

.5/20

12g Sabot

+1PATK. -1DMG. RNG x2. AM-3.

.5/5

12g Slug

RNG x2. AM-3. Slam.

.5/5

Broadhead Arrow*

+3DMG. d6DMG to remove.

.5/10

Target Arrow*

+1PATK.

.5/15

* Medicine #12 to remove arrow. -1 all rolls until removed. F:Take d6 added DMG to arrow location from the Botched removal attempt.

AM#: Armor Modifier. The target's AR (if any) is modified by AM#.

FDMG: Ongoing Fire DMG. Burns out in d6rnds. Spend 1rnd to put out.

Slam: Target rolls CvDMG or falls Prone.