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ARMOR

AR

CR

FR

Size

lb

Location

Notes

Firefighter Suit

4

8

10

H

20

H/T/A/L

Mask.

Winter Coat

0/1/1

7

1

M

3

H/T/A

Heavy Coveralls

1/1/1

5

2

L

5

T/A/L

Camouflage +3.

Motorcycle Armor

3/2/2

6

5

H

7

T/A/L

Denim Jacket

1/1

4

1

L

3

T/A

Leather Jacket

2/2

4

4

M

4

T/A

Army Helmet

4

2

5

L

4

Head

Camouflage +1.

Bicycle Helmet

1

0

0

L

.5

Head

Motorcycle Helmet

3

3

5

L

4

Head

Mask.

Riot Helmet

5

2

6

M

5

Head

Mask.

Sports Helmet

2

0

2

L

3

Head

Mask.

Athletic Pads

2

0

1

M

5

Torso

Flak Jacket

4

1

2

H

7

Torso

Camouflage +1.

Interceptor Armor

10

5

6

H

17

Torso

Camouflage +1.

Kevlar Vest

8

2

6

H

10

Torso

Undercover Vest

6

1

5

M

8

Torso

Elbow Pads

1

0

0

L

.5

Arms

Kevlar Gloves

2

2

6

L

1

Arms

Work Gloves

1

3

4

L

.5

Arms

Blue Jeans

1

5

1

L

1

Legs

Hiking Boots

2

5

2

L

3

Legs

Tread 2.

Knee Pads

1

0

0

L

.5

Legs

Shinguards

2

2

2

M

5

Legs

Steel-Toe Boots

2

4

2

M

6

Legs

Tread 1. +1 Kick DMG.

AR: Armor Rating. Reduces normal DMG.


CR: Cold Rating. Reduces CDMG.


FR: Fire Rating. Reduces FDMG.


Camouflage: Bonus to Stealth(Hide) in wilderness. Top layer only.


Mask: Obscures identity and protects face. Visibility: Reduced.


Tread: Reduce Terrain penalty by Tread rating.

Armor Layers: Up to 2 layers of armor can be worn at the same time on the Torso and up to 3 layers on each limb.  To calculate the AR, CR, and FR of layered armor, take the armor with the highest rating as a base rating and add half the ratings of each other piece to the base rating for the total (round down, minimum 1). Do this for each rating separately.  For example, wearing both a Leather Jacket and a Kevlar Vest would give 9AR Torso and 2AR Arms, 5CR Torso and 4CR Arms, and 8FR Torso and 4FR Arms.  For Size of layered armor on one location: 2 Light armors = 1 Medium. 2 Medium armors = 1 Heavy. 4 Light armors = 1 Heavy.  Equipment that adds CR or FR is not counted as a layer. These pieces of equipment give bonus to CR and FR without a penalty to the wearer.  The GM always has final say as to whether a particular set of Armor and Equipment is practical. Unusual arrangements may call for special penalties.  Sleeping in Armor: Recovery rolls take a penalty equal to your total AR on all locations. You also regain Luck at half the normal rate (1 Luck per 2hrs instead of 1 Luck per 1hr).