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EQUIPMENT

Notes

lb

Air Horn

Makes a loud sound up to a mile. 10 uses.

.5

Alcohol

D#9, Unstable, no Fear. Rub: As Antibiotics.

3

Antibiotic

Prevents Infection DMG for 1 day.

-

Backpack

Holds 60lb. 2rnds to access.

4

Bandana

+1C vs airborne toxins.

-

Bandoleer

Ammo belt holds 50 cartridges of any caliber.

.5

Baseball Cap

Reduces rain or sun Perception penalty by 1.

-

BDU Jacket

Jacket 4 pockets. Camouflage +1.

1

Bicycle (Mountain)

A#6 for Speed x4. 2-hands.

30

Bicycle (Road)

A#6 for Speed x5 on hard surface. 2-hands.

20

Binoculars

+4 Perception at a distance.

2

Bipod

-3C and +1 PATK for H guns. 1rnd to set up.

1

Bit and Bridle

+1 Tame(Ride) when riding a Horse.

2

Blood Press. Cuff

+3 Medicine(Diagnose). Takes 1min to use.

2

Bobby Pin

Minimum tool required to use Trick(Lockpick).

-

Bolt Cutters

C#9 to cut thin metal. MATK as Metal Club.

10

Book

Bonus if you keep it. Roll on Documents.

2

Boonie Hat

Reduces rain or sun Perception penalty by 2.

-

Brass Bell

Can be tied as part of a perimeter alarm.

-

Breath Mask

+3C vs airborne toxins.

1

Cage Trap

1'x1'x3' rectangular cage for small animals.

15

Candle

3yd radius yellow light. Lasts 6hrs.

.5

Canteen

Plastic container. Holds 2 water rations.

2

Carabiner

Spring-loaded clip that can hold 250lb.

-

Cargo Pants

Pants with 6 pockets. See Blue Jeans in Armor.

1

Chalk

Used to make temporary marks on any surface.

-

Chemicals

Miscellaneous substances required by Chemistry.

.5

Cigarette

Reduce Fear by 1 for 30min.

-

Compass

Small magnetic compass that points North.

.5

Cooler

1ft cube. 2x Food spoil time. Holds 10 Food.

2

Cowboy Hat

Reduces rain or sun Perception penalty by 3.

-

Crutch

Reduces Leg DMG penalty to Speed by 2. L.

7

Duct Tape

+1 Build. 2” wide x 60yds long. 60 uses.

1

Duffel Bag

Holds 100lb. 2rnds to access.

6

Ear Plugs

+3C vs loud noises. -3 Perception to hear.

-

Egg Timer

Set up to 10mins. Loud ringing for 1min.

.5

Emergency Radio

AM/FM/Shortwave. LED 2x1yd light beam. Crank.

2

EMT Bag

+1 Medicine/use. 20 uses. Max +3/roll.

12

Firestick

+3 Survival(Kindle). Magnesium rod and steel.

.5

First-Aid Kit

+1 Medicine/use. 6 uses. Max +3/use.

1

Fishing Pole

Survival #9 to catch 1 Food /2hrs. 50yd line.

.5

Flare Gun

Single shot pistol. 12g Flares only. RNG:S.

1

Flashlight

10x2yd light beam. Crank.

1

Flask

Holds 1 Water or Alcohol.

1

Flippers

+1 Swim Speed. -5 walking Speed (min 1yd).

2

Food

Feeds 1 person for 1 day.

1

Fuel Can

Holds up to 5gal of Fuel.

20

Gas Mask

+9C vs airborne toxins. Mask. -3 Perception.

2

Ghillie Suit

+6 Stealth(Hide). See Heavy Coveralls in Armor.

10

Glass Cutter

Cuts glass silently. Perception #12 to hear.

.5

Goggles

See underwater. +3C to resist toxins in eyes.

.5

Grappling Hook

Folding hook for climbing. +3 Climb.

5

Gun Cleaning Kit

+1 PATK on first shot. Takes 15mins.

3

Hacksaw

+3 Medicine(Surgery) to amputate.

4

Hallucinogen

+3 Tame and Entertain, -1 all other Skills, 2hrs/use.

-

Hammock

Suspended sleeping device for 1 person.

2

Hand Radio

9-channel 2-way radio. 1 mile range. Crank.

3

Handcuffs

Comes with key. C#24 to break free.

1

Headlamp

5x1yd light beam. Hands free. Crank.

.5

Hoody

2 pockets. +2CR for Head, Torso, and Arms.

1

Hydration Pack

Holds 4 water rations.

1/4

Lantern

6yd radius light. Crank.

4

Laser

+1 PATK within 50yds. 100hr battery.

.5

Leather Belt

1yd strap with buckle. Holds 300lb.

.5

Lifejacket

+1 Swim. Torso 1AR, 0CR, 0FR.

1

Lighter

3yd light. Sparks a small flame. 60 uses.

-

Lock (Combo/Pad)

10HP. 10AR. Trick(Lockpick) #12. Takes 2rnds.

1.5

Lockpicks

6 tools. +1 Trick(Lockpick) on key locks.

1

Magazine

Gun specific. Holds and feeds ammunition.

.5

Magnifying Glass

+6 Perception to inspect very small details.

.5

Map (Atlas)

+1 Survival(Navigate).

.5

Map (Local)

+1 Survival(Navigate). Area specific.

-

Map (Topographic)

+3 Survival(Navigate). Area specific.

-

Marbles

30/bag. Covers 2sqyds. A#12 or fall Prone.

1

Marker

Used to write or draw on nearly any surface.

-

Matchbook

20 matches. 2yd radius light for 3rnds.

-

Measuring Cup

+3 Chemistry. Cup marked in units.

.5

Megaphone

Amplifies and directs the user's voice.

1.5

Mess Kit

Aluminum bowl, pot, spork, knife, and cup.

2

Messenger Bag

Holds 20lb. 1rnd to access.

1

Monocular

+3 Perception at a distance.

1

Multi-Tool

+3 Build.

1

Muzzle Break

Caliber specific. Reduce Rapid penalties by 1.

-

Mylar Blanket

+10CR entire body. 4ft x 7ft silver sheet.

-

NBC Suit

Radiation is halved. 8AR vs chemicals.

5

Notebook

100 pages of paper with a wire binding.

.5

Oar

Allows manual propulsion in a boat.

7

Painkiller

Reduce Pain by 1/use/day. Cx3/day = dead.

.5

Paracord

Holds 500lb. 40yd coil.

1

Parts

Miscellaneous pieces required by Build.

1

Pillow

+1hr Recovery. Destroy for 1 use Suppressor.

.5

Pocket Mirror

Small glass mirror in a plastic clamshell.

-

Poncho

Keeps wearer dry in rain or snow.

-

Quiver

Plastic tube with strap. Holds 10 Arrows.

3

Rat Trap

+1 Survival(Forage).

.5

Reflex Sight

+1 PATK. Tritium illuminated.

.5

Road Flare

Sulfur stick. 10yd radius light for 20mins.

.5

Rollerblades

A#9 to move Speed x3. Fall Prone on a Fail.

10

Rope

Holds 400lb. 20yd coil.

2

Running Shoes

+2C rolls to continue Running.

1

Saddle

+1 Tame(Ride) when riding a Horse.

50

Saddle Bags

Holds 120lb. 2rnds to access.

40

Scope (4x/9x)

+1/+3 Perception and Aimed PATKs.

1

Skateboard

A#9 for Speed x3. Fall Prone on a Fail.

5

Ski Mask

+1 Stealth(Hide). +2CR for Head.

-

Sleeping Bag

Bag for up to 2 people. +5CR for entire body.

4

Slingshot

0DMG Projectile weapon, RNG:S, L2.

1

Snorkel

Breathe while under water's surface.

.5

Snow Skis

Ignore Mushy Terrain penalty. 1yd Speed.

8

Soap

+1C for Recovery rolls. 30 uses.

.5

Solar Lamp

2yd radius light. 1 day charge lasts 6hrs.

1.5

Speedloader

“Magazine” for Taurus 94 or Colt Python.

.5

Spray Paint

Used to mark surfaces. 10 uses.

2

Steel Wire

Perception #12 to see. Holds 200lb. 30yds.

-

Stethoscope

+1 Medicine(Diagnose).

.5

Stimulant

Reduce Fatigue by 1/use/6hrs. Cx3/day = dead.

-

Sunglasses

Reduces bright light Perception penalty by 2.

-

Suppressor

Caliber specific. Perception #9 to hear.

.5

Surgery Kit

+1 Medicine(Surgery)/use. 20 uses.

20

Swiss Army Knife

+1 Build. +1 Survival(Forage).

.5

Tactical Vest

Chest rig with 6 pouches. +1AR Torso.

3

Tape Measure

+1 Build. 10yd long wind-up tape.

4

Tarp

4x4yd plastic sheet. +1CR shelter.

.5

Telescope

+5 Perception at a distance.

2

Tent (Dome/Pup)

+3/+1CR. 3/1 person. 5min setup time.

8/3

Thermal Underwear

+3CR to Arms, Torso, and Legs.

-

Three-Point Sling

Draw/release gun Fast.

.5

Tool Bag

+3 Build. Screwdriver, wrench, pliers, etc.

10

Tool Belt

+1 Build. Belt with 6 pouches. Holds 20lb.

2

Toy Car

Goes for 20yds on flat surface at 8 Speed.

.5

Trench Coat

+2CR for T/A/L. 4 large pockets.

2

Vertical Foregrip

Reduce Unstable penalties by 1.

.5

Waders

Waterproof. -1 Speed. See Blue Jeans in Armor.

5

Water Bottle

Plastic bottle. 1 water ration.

-/1

Water Filter

Purifies 1 water rations per minute.

2

Whetstone

Blades only. 15Mins. +1DMG on first ATK.

.5

Whistle

Emits a loud shriek.

-

Wire Saw

1yd jagged steel cable with handles.

.5

Wristwatch

Tells time and +1 Survival(Navigate).

.5

Zip Tie

C#18 to break free. 2ft long.

-