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MELEE

DMG

RNG

Size

lb

Notes

Axe

7

C

H2

8

Chop.

Baseball Bat

2

C

H2

5

Slam.

Brass Knuckles

1

C

L1

.5

Slam.

Cane

1

C

L2

3

+1 Disarm. +1 Trip.

Cleaver

3

C

M1

4

Chop.

Crowbar

4

C

M1

6

+1 Trip. +3C Leverage.

Hammer

2

C

L1

3

+1C Leverage.

Hatchet

3

C

L1

3

Chop.

Ice Axe

3

C

M1

1

AM-3. +3C Leverage.

Knife

2

C

L1

.5

AM-1.

Machete

5

C

M1

5

Chop.

Metal Club

3

C

M2

5

Slam.

Pickaxe

6

C

H2

12

AM-3. +3C Leverage.

Pitchfork

7

C

H2

6

AM-1. +1 Block.

Police Baton

1

C

M1

5

Slam. Fast extend.

Riot Shield

0

C

M1

3

+6 Block. Block guns. Slam.

Screwdriver

1

C

L1

.5

AM-1. +1C Leverage.

Shovel

6

C

H2

7

Slam. +1 Block.

Sledgehammer

7

C

H2

10

Slam.

Spade

2

C

M2

3

AM-1. +1C Leverage.

Spear

5

C

H2

5

AM-1. +1 Block.

Staff

2

C

H2

4

+1 Block.

Tire Iron

2

C

L1

4

+1C Leverage.

Torch

1

C

L1

3

1FDMG/rnd. 6yd light for 1hr.

+C Leverage: Bonus to C rolls when prying open doors, windows, etc.

AM#: Armor Modifier. The target's AR (if any) is modified by AM#.

Chop: +1DMG when hitting a Head, Arm, or Leg.

FDMG: Ongoing Fire DMG. Burns out in d6rnds. Spend 1rnd to put out.

Slam: Target rolls CvDMG or falls Prone.