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There are three categories of Projectile weapons: Guns, Archery, and Throw. Throw weapons may be either Grenades or Melee weapons. MATKs with Projectile weapons (using Melee Skill) do 1DMG if Light, 2DMG if Medium, 3DMG if Heavy. A Gun [1] is a broken Gun good only for Parts: Light = 1 Part, Medium = 2 Parts, Heavy = 3 Parts. An Archery or Throw [1] is a lost Arrow or Throw weapon.

PROJECTILE

DMG

RNG

Size

Ammunition

lb

Notes

Henry Golden Boy

2

M

M2

.22

16

6.5

+1 PATK.

Ruger 10/22

2

M

L2

.22

10m

4.5

Rapid.

Ruger Mk.III

2

S

L1

.22

10m

2.5

Rapid.

Savage Mk.II

2

M

L2

.22

10m

5.5

+1 PATK.

Taurus 94

2

S

L1

.22

9

1.5

Glock 17

3

S

L1

9mm

17m

1.5

Rapid.

H&K MP5

3

M

M2

9mm

30m

6

Auto. Rapid.

SIG Sauer P290

3

S

L1

9mm

6m

1.5

Rapid.

Kimber 1911

4

S

L1

.45

7m

2.5

Rapid.

MAC-10

4

S

M1

.45

30m

6.5

Auto.

Marlin 1894C

5

M

M2

.357

9

6

+1 PATK.

Colt Python

5

S

L1

.357

6

2.5

AR-15

7

L

M2

5.56

30m

7

Rapid.

Browning A-Bolt

7

L

M2

5.56

5m

6

+1 PATK.

AK-47

8

M

M2

7.62

30m

8

Rapid.

Norinco SKS

8

L

M2

7.62

10

8.5

Rapid. Bayonet.

Remington 700

9

L

H2

.308

6

8

+1 PATK.

Springfield M1A

9

L

H2

.308

20m

12

Rapid.

Benelli M4

10

M

H2

12g

7

7.5

+1 PATK*. Rapid.

Mossberg 500

10

S

H2

12g

5

5.5

+2 PATK*.

Remington 870

10

M

H2

12g

7

7

+1 PATK*.

Winchester Lupara

10

S

H1

12g

2

3.5

+3 PATK. Rapid.

Compound Bow

6

M

M2

Arrow

1

3

-1 PATK. DMG Mod.

Crossbow

6

M

H2

Arrow

1

7

+1 PATK. AM-3.

AM#: Armor Modifier. The target's AR (if any) is modified by AM#.

Auto: +1 PATK/added shot/rnd up to +9 for 10 shots. Max RNG x5.

Bayonet: Used for MATKs as a Spear.

PATK*: Bonus applies only when firing Birdshot or Buckshot.

Rapid: Up to 3 PATKs in a 1rnd at -1, -3, and -6 PATK.