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SYMBOLS, TERMS, AND ABBREVIATIONS

d6 One six-sided die. The only die needed to play.
# Difficulty number you must roll above to Succeed.
[6] / Critical Re-rolling 6's, and adding all rolls for S.
S / Success If and by how much a roll exceeds #.
F / Fail Rolling at or under #.
[1] / Botch Rolling 1 twice in a row which causes something bad.
Ability Character upgrades that are bought with XP.
Extras Supporting characters, antagonists, and creatures.
GM Game Master. Player who controls the game world.
MGL Master Gear List. Random table containing all Gear.
Action One thing a character does in a round.
ATK
Attack. Roll against DEF.
MATK
Melee Attack.
PATK
Projectile Attack.
DEF
Defense. Block or Dodge. Roll against ATK.
REF
Acrobatics(Dodge) /2 (minimum 1). Default DEF.
Fast
An action that takes only a split second.
Maneuver
A special combat action.
rnd
Round. 3 seconds of in-game time.
Situation
Circumstances that modify an action.
DMG Damage. You die when your Head or Torso Health = 0.
AR
Armor Rating. Reduces DMG.
CDMG
Cold Damage.
CR
Cold Rating. Reduces CDMG.
FDMG
Fire Damage.
FR
Fire Rating. Reduces FDMG.
HP Health Points. Maximum DMG that a Location can take.
Location
Body parts: Head, Torso, Arms, or Legs.
Size Weapon mass. Light, Medium, or Heavy. 1 or 2 is hands needed.
L
Light. No Constitution requirement.
M
Medium. Requires Constitution 5 or take -1 penalty.
H
Heavy. Requires Constitution 9 or take -3 penalty.
Stats All Trait-derived properties (Speed, HP, Luck, etc.)
Comrades
Allies = Dx2 who get Demeanor Skill bonuses.
DMG Mod
-1DMG if C1-4, +0DMG if C5-8, +1DMG if C9-12.
Load
Carry Load = Cx5lb. Maximum gear weight.
Lift Load

= See Constitution in Ch:3.

Drag Load

= See Constitution in Ch:3.

Luck
Spend these points = D to modify your fate.
Speed

= (A+C)/2yds. Base Walking speed.

Walk

= Speed. Distance you can move and act in rnd.

Run

= Speed x3 for a short time. Takes entire turn.

Travel

= Speed /2 miles per hour.

XP
Experience Points = B earned each session.
Traits Agility, Brains, Constitution, and Demeanor. 1 to 12.
A
Agility Trait. A roll shown as A#.
B
Brains Trait. B roll shown as B#.
C
Constitution  Trait. C roll shown as C#.
D
Demean  Trait. D roll shown as D#.

Bold Text A game symbol, term, or abbreviation.
Bold/Italic Text A Table.
Bold/Underlined Text A Chapter, Section, or Paragraph.
Italic Text

A Maneuver or a Situation.

Underlined Text

A Skill.

(Parenthetic Text) A Skill Specialty or Sub-Maneuver.